Beginning C++ Game Programming: Learn C++ from scratch by building fun games
KZT 33901
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With the third edition of Beginning C++ Game Programming, you can turn that dream into reality!
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What Stands Out
Product Details
| Publisher | Packt Publishing |
| Publication date | 31 May 2024 |
| Edition | 3. |
| Language | English |
| Print length | 648 pages |
| ISBN-10 | 1835081746 |
| ISBN-13 | 978-1835081747 |
| Dimensions | 19.05 x 3.78 x 23.5 cm |
Who Should Buy?
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Beginners
Ideal for individuals with no prior programming experience, introducing C++ in a fun and engaging way through games.
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Game Developers
Great for aspiring game developers wanting to understand C++ by building practical projects and enhancing their portfolio.
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Hobby Programmers
Perfect for hobbyists looking to combine programming skills with game development, learning while creating enjoyable projects.
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Experienced Programmers
Not suitable for those with advanced programming knowledge, as it covers basics and may feel too simplistic.
Product Description
Beginning C++ Game Programming: Learn C++ from scratch by building fun games
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English edition John Horton Format: Paperback Editorial Review
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Pros
- Great for beginners
- Hands-on game projects
- Clear, easy-to-follow instructions
- Engaging learning experience
- Comprehensive coverage of concepts
Cons
- Some examples may need more detail.
Product Price History
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KZT 33901
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Features & Benefits
- Learn C++ and game development from scratch.
- Create clones of popular games like Timberman and Pong.
- Updated with features from C++20 and Visual Studio 2022.
- Explore core game concepts such as physics and collision detection.
- Ideal for beginners with no prior C++ experience.
- Build four fully playable games of increasing complexity.
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